UNDERCITY PROJECT TOKEN
  • WELCOME TO THE UNDERCITY PROJECT
    • πŸ‘‹The Project
    • πŸš€Misson and Vision
    • 🎯Target & market
    • 🏑Project U1 - The 1st Village
    • 🏴Project U2 - The Game
    • πŸ“ΊProject U3 - under.tv platform
    • πŸ’°$UND Tokenomics
    • πŸ›£οΈRoadmap
    • πŸ’–Values
    • πŸ‘¨β€β€οΈβ€πŸ’‹β€πŸ‘¨Team & Partnership
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  • Goals of Tokenomy $UNDER / $UND
  • POWER OF UNDERCITY
  1. WELCOME TO THE UNDERCITY PROJECT

$UND Tokenomics

PROJECT INFO UNDERCITY

  1. Project name: UNDERCITY

  2. Project Ticker: $UNDER / $UND

  3. Total Supply: 57 000.000

  4. Token Mechanism: standard erc20

  5. Token Type: ERC20

  6. Contract adress:

  7. Token Allocation:

Type
Pourcentage

Private Sale

50%

Lock

17%

Team

10%

LP

15%

Team

10%

Marketing

5%

Aidrop

3%

Goals of Tokenomy $UNDER / $UND

Tokenomy is at the heart of the UNDERCITY project and its implementation is a way for us to offer new perspectives in reality but also in our underverse project

The underverse is a unique β€œopen world” in 3D, where the web3 community can meet to build relationships and have unlimited fun. The currency used in our metaverse is the UNDER, this allows us to create an entire web3 digital ecosystem.

POWER OF UNDERCITY

The UNDER is not only a finance token, it is also a utility token registered in a precise ecosystem and designed to develop.

We have decided to establish an innovative tokenomic in order to put the UNDER token at the center of our blockchain ecosystem.

The UNDER for:

Pay the entrance fees to UNDERCITY only once Pay for atypical accommodation rentals (long and short term) Pay for premium games, in-app purchases and customization items Pay for Undercity activities with a 5% discount on the price

To pay in Undercitity shops, restaurants & bars organization of events / subscriber meetings (privatization of the place)

Remunerate the developers, creators and actors of Undercity

Rental of 24-hour hosting servers / game servers / live rental of gaming setups

Rest of the services available

  • organization of tournaments with cashprize (big media coverage)

objective :

  • creation of an internal economy

  • sell game/adventure experience

  • sell services

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Last updated 2 years ago

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